The Warmachine/Hordes campaign I've been working on is finally finished! Well, at least version 1 is. It took me way to long to do this, but then again try juggling school, two jobs, and some semblance of a personal life, and you'll end up with a similar time-frame.
Here is the link to the file. If it goes away after a while, just let me know. This is version 1. Also, if you're not using a Macintosh, you might see the boxes on the Military Influence tracker, and the Homeland tracker as weird symbols. There's supposed to be 10 Boxes under each faction.
I'm very open to constructive criticism regarding this campaign, as it's untested as of yet. STRATEGIES Games & Hobbies is currently running it, so I'll be able to give you my impression, as well as changes in six-week's time.
As for the first day of the campaign, it sucked. There was one enthusiastic person who made his appearance only to wait an hour and a half for no opponent. No sooner should one appear, than the early-comer has to leave. Thankfully a third unsuspecting Hordes gamer popped in and the campaign was off to a humble start. A quick explanation and the game began without a hitch. Then the game tied at the end. A thorough tie. Even victory conditions, and even points totals. This was not supposed to happen, and as you'll see from the rules of the campaign, this pretty much evens out the benefits and penalties built into the mechanics. Essentially nothing happened. Both players were then left to contemplate ways to break a tie in the quickest way possible. Evidently this method resulted in them playing Pandemic.
I'm hoping the next week will be more solid. I worked surprisingly hard on the simple campaign and I hope it'll be somewhat of a success.
More news about non-campaign gaming in the next post down.
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Showing posts with label WM Campaign. Show all posts
Showing posts with label WM Campaign. Show all posts
Monday, October 12, 2009
Sunday, September 13, 2009
More on Campaigns and Retribution
First of all, to those reading this on IABN who don't read the blog regularly, I'm sorry for the lack of updates this last month. I was moving from Germany to Canada, and as you can imagine, such an endeavor is time consuming. But now I'm back. Que trumpets.
The Warmachine campaign draws near and I've had to give much more thought towards it than time permits me, however I've come up with a solid foundation on which to build the campaign. In fact, the foundation is so solid that the work I have to do on it will be merely superficial. This foundation of which I speak is the Mighty/Planetary Empires sets put out by Games Workshop.
These two sets not only provide a good-looking, and customizable map on which to play, but also gives me a starting point for campaign rules. Now, I don't think the campaign rules are the best; in fact, when I first heard that GW was redoing the Mighty Empires rules I was disappointed with the rules in the booklet (the whole two pages or so of them). However, it was promised that with the release of Planetary Empires (Mighty Empires' grimdark futuristic sibling), the much-loved plastic hexagons would see a rules set worthy of their beauty. I haven't read through the entire book(let) yet, but I can tell you that that might not be the case.
This disturbs me not, for a skeleton-frame of rules is what I was looking for; and upon that skeleton-frame, I shall drape a leathery skin-cloak, one that resembles a land of steam-powered full-metal fantasy. This campaign shall not only have a lovely map to play on, but shall have a story as well leading up to the arrival of the forces of the Retribution and the turn of the dial towards Mk.II.
I've recently had the pleasure of putting together some Retribution of Scyrah models, specifically the Dawnguard Invictors, the Chimera, Narn, Mage Hunter of Ios, and Dawnlord Vyros. I have to put forward that these models are much better in person that on the Internet. This isn't to say that they're awful on the Internet, but they definitely look flatter online. The same goes with the color scheme, which I saw while I was at PAX 2009, and can honestly say that the paint scheme, in person, doesn't disappoint. All in all I'm confident that these models will make up a striking force once they're on the tabletop. I haven't had a chance to give their book a good read, but I'm hoping to have the models done by the time Mk.II is released, so I can throw down, and eventually rule the Warmachine tournament scene with a pewter fist. I've taken pictures. Behold the work I've done on them so far.






I haven't yet decided on a color scheme, but I'm pretty sure I'll do something green-ish. I seriously can't wait to put a brush to these figs. Soon... Soon...
I also have more games right now than I know what to do with. Space Hulk was purchased by myself today, and I've almost finished cutting all of the figs out of the sprues. Dying in deep-space has never been so fun. As well, I also have the demo copy of Arcane Legions to learn. This will also require some sprue-work, but I'm looking forward to it. During PAX, Privateer Press had a deal on Monstropocalypse sets, resulting in me coming into a starter set and four boosters of Set 1: Rise, and therefore the army, Lords of Cthul. I've been playing with that, as it doesn't require me to paint anything, which is a nice change. And last but not least I have the Axis and Allies Anniversary Edition with me begging to be played like we used to when I was in high school (I guess I was more desirable to A&A then). Let's see if I can't get through it all.
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The Warmachine campaign draws near and I've had to give much more thought towards it than time permits me, however I've come up with a solid foundation on which to build the campaign. In fact, the foundation is so solid that the work I have to do on it will be merely superficial. This foundation of which I speak is the Mighty/Planetary Empires sets put out by Games Workshop.
These two sets not only provide a good-looking, and customizable map on which to play, but also gives me a starting point for campaign rules. Now, I don't think the campaign rules are the best; in fact, when I first heard that GW was redoing the Mighty Empires rules I was disappointed with the rules in the booklet (the whole two pages or so of them). However, it was promised that with the release of Planetary Empires (Mighty Empires' grimdark futuristic sibling), the much-loved plastic hexagons would see a rules set worthy of their beauty. I haven't read through the entire book(let) yet, but I can tell you that that might not be the case.
This disturbs me not, for a skeleton-frame of rules is what I was looking for; and upon that skeleton-frame, I shall drape a leathery skin-cloak, one that resembles a land of steam-powered full-metal fantasy. This campaign shall not only have a lovely map to play on, but shall have a story as well leading up to the arrival of the forces of the Retribution and the turn of the dial towards Mk.II.
I've recently had the pleasure of putting together some Retribution of Scyrah models, specifically the Dawnguard Invictors, the Chimera, Narn, Mage Hunter of Ios, and Dawnlord Vyros. I have to put forward that these models are much better in person that on the Internet. This isn't to say that they're awful on the Internet, but they definitely look flatter online. The same goes with the color scheme, which I saw while I was at PAX 2009, and can honestly say that the paint scheme, in person, doesn't disappoint. All in all I'm confident that these models will make up a striking force once they're on the tabletop. I haven't had a chance to give their book a good read, but I'm hoping to have the models done by the time Mk.II is released, so I can throw down, and eventually rule the Warmachine tournament scene with a pewter fist. I've taken pictures. Behold the work I've done on them so far.
I haven't yet decided on a color scheme, but I'm pretty sure I'll do something green-ish. I seriously can't wait to put a brush to these figs. Soon... Soon...
I also have more games right now than I know what to do with. Space Hulk was purchased by myself today, and I've almost finished cutting all of the figs out of the sprues. Dying in deep-space has never been so fun. As well, I also have the demo copy of Arcane Legions to learn. This will also require some sprue-work, but I'm looking forward to it. During PAX, Privateer Press had a deal on Monstropocalypse sets, resulting in me coming into a starter set and four boosters of Set 1: Rise, and therefore the army, Lords of Cthul. I've been playing with that, as it doesn't require me to paint anything, which is a nice change. And last but not least I have the Axis and Allies Anniversary Edition with me begging to be played like we used to when I was in high school (I guess I was more desirable to A&A then). Let's see if I can't get through it all.
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Monday, July 20, 2009
Campaign Notes 2
So I want this campaign to have a definite storyline, one that revolves around the ending in Legends and the beginning of Mk2, and also coincides with the troop movements of the Retribution of Scyrah.
I'm thinking of a few modes of play:
Story-Driven
This will involve weekly reports and goals for all the factions. Every week there will be cards (probably index cards) handed out every week to the respective generals. These goals will be flexible enough to allow for all sorts of opponents (i.e. one week's Cygnar report wont be exclusive to hunting Cryx). This will allow every faction to have its own story, while at the same time accounting for more than one player of the faction. For instance all Cygnar players will be working towards the goal of Cygnar, whether there's two Darius', or a Stryker and a Haley.
These goals, when reached will provide 'victory points' that the players can accumulate, and ultimately determine the winning faction at the end. It can also be used to tally the individual points of the separate gamers, allowing for a top player, in addition to a top faction.
I haven't decided, yet, if these points will carry over to the tournament, and have the tournament be like another set of games, or if I should have the winning faction, and player of the campaign get a bonus for use in the tournament, and have the tournament be the deciding factor for the whole thing. The problem with that, is there's a chance it could invalidate all the hard work done during the campaign, and I want the campaign to matter. However, I also don't want the tournament to see futile to some, as there will probably be prizes, and thus require an entry fee, and someone, or someone's faction wont enter if they think the thing is hopeless.
One way to ensure a worthwhile tournament experience would be to adjust the points per battle and objective before the tournament so that there's enough, if the lowest faction works hard enough, for them to come out on top as well. While, of course all points will apply to the highest faction as well. That, or because each faction gets its own story, and objectives I could make the underdog's objectives worth more points. This may draw the ire of the highest tier players, but it may require less math-balancing.
Ladder Campaign
This is right out, I think. They don't usually tend to be as immersive as I want this campaign to be, while at the same time, being too stringent.
Map-Based Campaign
These are really fun, and look really impressive, but are a bit of work to set up. I could use the Games Workshop Mighty Empires tiles, but they will probably be in use during the private campaign my gaming club will run. If my Story-Driven campaign turns out to be too much work I can always fall back on a map-based campaign.
That's all the time/energy I have for right now. For all you peoples of the Americas it's somewhere between 12:08, and 15:08, but for me it's 21:08 after a long day of schoolwork, speaking German, and celebrating the leaving of good friends I've made while on exchange, so it's been taxing.
+++END TRANSMISSION+++
I'm thinking of a few modes of play:
Story-Driven
This will involve weekly reports and goals for all the factions. Every week there will be cards (probably index cards) handed out every week to the respective generals. These goals will be flexible enough to allow for all sorts of opponents (i.e. one week's Cygnar report wont be exclusive to hunting Cryx). This will allow every faction to have its own story, while at the same time accounting for more than one player of the faction. For instance all Cygnar players will be working towards the goal of Cygnar, whether there's two Darius', or a Stryker and a Haley.
These goals, when reached will provide 'victory points' that the players can accumulate, and ultimately determine the winning faction at the end. It can also be used to tally the individual points of the separate gamers, allowing for a top player, in addition to a top faction.
I haven't decided, yet, if these points will carry over to the tournament, and have the tournament be like another set of games, or if I should have the winning faction, and player of the campaign get a bonus for use in the tournament, and have the tournament be the deciding factor for the whole thing. The problem with that, is there's a chance it could invalidate all the hard work done during the campaign, and I want the campaign to matter. However, I also don't want the tournament to see futile to some, as there will probably be prizes, and thus require an entry fee, and someone, or someone's faction wont enter if they think the thing is hopeless.
One way to ensure a worthwhile tournament experience would be to adjust the points per battle and objective before the tournament so that there's enough, if the lowest faction works hard enough, for them to come out on top as well. While, of course all points will apply to the highest faction as well. That, or because each faction gets its own story, and objectives I could make the underdog's objectives worth more points. This may draw the ire of the highest tier players, but it may require less math-balancing.
Ladder Campaign
This is right out, I think. They don't usually tend to be as immersive as I want this campaign to be, while at the same time, being too stringent.
Map-Based Campaign
These are really fun, and look really impressive, but are a bit of work to set up. I could use the Games Workshop Mighty Empires tiles, but they will probably be in use during the private campaign my gaming club will run. If my Story-Driven campaign turns out to be too much work I can always fall back on a map-based campaign.
That's all the time/energy I have for right now. For all you peoples of the Americas it's somewhere between 12:08, and 15:08, but for me it's 21:08 after a long day of schoolwork, speaking German, and celebrating the leaving of good friends I've made while on exchange, so it's been taxing.
+++END TRANSMISSION+++
Friday, July 10, 2009
Of Campaigning and Online Networks
A few WARMACHINE-related items this post.
First of all, I need to plan a campaign that will last from three to six weeks (hopefully six), will involve all eight (or nine in the case of the Retribution) factions, and have no limit to the amount of players. This is because when I return to Vancouver I will still be an employee at STRATEGIES Games & Hobbies, and I'll be in charge of running a WARMACHINE/HORDES campaign to celebrate the ending of Mk1 and the coming of Retribution, it'll also end in a tournament.
There are some aspects of the campaign that needs to be there:
+ It needs to be a campaign for both WARMACHINE and HORDES
+ It needs to involve all the factions available
+ It needs to last 3-6 weeks
+ It needs to end in a tournament
+ It needs to be open to almost any amount of players
+ It needs to be fun!
I'm going to chronicle the development here, with a deadline of middle to the end of September 2009. I went through my whole blog and fixed the tags, so everything all nice and tidy. I'll also be adding a tag to this project, cleverly titled: WM Campaign.
Secondly, I'm joining up with the Iron Agenda Blogging Network, in order to contribute my delightful opinions, and projects to the larger morass of the online gaming community (Online is an adjective, and not part of the noun gaming). I found, though, that before I do that I need a Privateer Press-based post that's newer than July 27th, 2008! Therefore, this one should do the trick!
I'm still working on that intro to Wargaming article, so that will be up here soon, as well as more of this campaign nonsense. For those that aren't big fans of Privateer Press stuff, I'll have some GW stuff coming around August when I go to Games Day Germany 2009, and in September/October when I work on some Chaos Daemons, and play around with Planetstrike.
First of all, I need to plan a campaign that will last from three to six weeks (hopefully six), will involve all eight (or nine in the case of the Retribution) factions, and have no limit to the amount of players. This is because when I return to Vancouver I will still be an employee at STRATEGIES Games & Hobbies, and I'll be in charge of running a WARMACHINE/HORDES campaign to celebrate the ending of Mk1 and the coming of Retribution, it'll also end in a tournament.
There are some aspects of the campaign that needs to be there:
+ It needs to be a campaign for both WARMACHINE and HORDES
+ It needs to involve all the factions available
+ It needs to last 3-6 weeks
+ It needs to end in a tournament
+ It needs to be open to almost any amount of players
+ It needs to be fun!
I'm going to chronicle the development here, with a deadline of middle to the end of September 2009. I went through my whole blog and fixed the tags, so everything all nice and tidy. I'll also be adding a tag to this project, cleverly titled: WM Campaign.
Secondly, I'm joining up with the Iron Agenda Blogging Network, in order to contribute my delightful opinions, and projects to the larger morass of the online gaming community (Online is an adjective, and not part of the noun gaming). I found, though, that before I do that I need a Privateer Press-based post that's newer than July 27th, 2008! Therefore, this one should do the trick!
I'm still working on that intro to Wargaming article, so that will be up here soon, as well as more of this campaign nonsense. For those that aren't big fans of Privateer Press stuff, I'll have some GW stuff coming around August when I go to Games Day Germany 2009, and in September/October when I work on some Chaos Daemons, and play around with Planetstrike.
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