The dread legions of Chaos emerge from the cloying mists and begin their inexorable march down through Kislev and into the heart of the Empire.
Knowing what you know about the speed and frequency at which I paint, you (my faithful audience) are well within your rights to speculate upon which specific madness has gripped me. Is it the dreaded mind funk; A condition that inflates one's ego to mammoth proportions? Or is it the horrid Pfeilmann's headclamp, which renders the sufferer immune to reality?
Either way I'm attempting to paint 59 models by March 10th (and, in a couple cases, I use the term model somewhat lightly considering that two of those "models" are a Daemon Prince and a Chaos Warshrine).
The reason for this insanity is twofold:
1) I have a 2999pt. Warhammer tournament I've signed up for on March 10th; for that I need to paint 5 Chaos Knights, 32 Chaos Warriors, 10 Marauders, 10 Chaos Warhounds, a Chaos Warshrine, and a Daemon Prince (the old Greater Daemon of Slaanesh, now used as his/her lesser form).
2) A couple of friends and I are undertaking a painting challenge that entails each of us to paint 50 models faster than the other throughout the month of February. I was originally going to put my 56 High Elf Lothern Seaguard up for this challenge, but in a moment of lucidity (must be Pfeilmann's headclamp after all. No lucid moments occur to an unfortunate soul in the grips of a mind funk), I decided that it might be tantamount to hubris to attempt to paint 115 models by March 10th.
So this post is the momentous one that not only begins my Warhammer tournament journal, but also begins the preparatory stages for the paint contest (the contest will have me painting the Chaos Warriors, the Marauders, and the Warhounds. Everything else will have to be finished either before and/or after the contest). Keep your diseased eyes glued to this website for more information in the coming weeks regarding some army building articles, some battle reports from test games, and blurry cellphone pictures of my mound of plastic and pewter.
May the titillating caress of Slaanesh keep you in rapturous ecstasy.
+++END TRANSMISSION+++
P.S. It appears this madness has gripped me just in time (oh, Slaanesh, you devious dog, you!) as the new Warriors of Chaos are beginning to leak through the cracked tubes of the Internet.
Showing posts with label CHOP. Show all posts
Showing posts with label CHOP. Show all posts
Thursday, January 17, 2013
Wednesday, August 15, 2012
Sunday is Game Day!
This past Sunday I, once-again, ventured into Vancouver's North Shore (I say that it's Vancouver's, but it's really two independent cities named after Vancouver) to roll dice, drink beer, and yell. Sunday's game was Warhammer 40,000, and Sunday's army was Chaos Space Marines.
What I love most about this club I go to ("CHOP!") is that the members are completely concerned only with amusement. They're infamous for being loud; in fact, their name derives from the sidebar in the Warhammer rulebook on page 72, and they're known to yell it out whenever something incredible happens in a game (in which case you're supposed to yell along with them). This might irk some people who desire a more chess-like atmosphere, and it has made some people cringe who aren't used to the Vancouverites' antics (such as my beloved American folk), but I think it's fantastic!
Miniatures gaming is supposed to be fun, and crazy. I think Games Workshop knows this too, as their new rules sets lean more towards this kind of play (see my posts about Warhammer 40k 6th edition during June 2012). Of course, the strategic element has to be primary, but who says you can't season it with wackiness?
Anyway, I digress. CHOP!'s loudness and outgoing approach to wargaming has forced them to find a venue where they can be themselves. They found one in a local lodge in North Vancouver, where they get their own room, and access to as many British pints as they can drink (which is a lot).
Now, I don't mean to paint these guys as amateurs; they're not. They will give you some of the hardest games you've ever played. They're not power gamers in that they'll bend the rules to benefit themselves, but they're not above taking advantage of certain "hidden gems" or oversights on the part of the GW design team.
All-in-all, I have a fantastic time gaming with these guys, and they're hosting a tournament in a couple months, in which I'll take part, and begin a long-desired project on this blog: a tournament preparedness series.
Regarding my game of 40k: I lost, but just barely, against an opponent I respect greatly. He had a terrible series of die rolls, but in the end he snatched victory from the jaws of defeat; or should I say I snatched defeat from the jaws of victory? CHOP! to me, I guess.
+++END TRANSMISSION+++
What I love most about this club I go to ("CHOP!") is that the members are completely concerned only with amusement. They're infamous for being loud; in fact, their name derives from the sidebar in the Warhammer rulebook on page 72, and they're known to yell it out whenever something incredible happens in a game (in which case you're supposed to yell along with them). This might irk some people who desire a more chess-like atmosphere, and it has made some people cringe who aren't used to the Vancouverites' antics (such as my beloved American folk), but I think it's fantastic!
Miniatures gaming is supposed to be fun, and crazy. I think Games Workshop knows this too, as their new rules sets lean more towards this kind of play (see my posts about Warhammer 40k 6th edition during June 2012). Of course, the strategic element has to be primary, but who says you can't season it with wackiness?
Anyway, I digress. CHOP!'s loudness and outgoing approach to wargaming has forced them to find a venue where they can be themselves. They found one in a local lodge in North Vancouver, where they get their own room, and access to as many British pints as they can drink (which is a lot).
Now, I don't mean to paint these guys as amateurs; they're not. They will give you some of the hardest games you've ever played. They're not power gamers in that they'll bend the rules to benefit themselves, but they're not above taking advantage of certain "hidden gems" or oversights on the part of the GW design team.
All-in-all, I have a fantastic time gaming with these guys, and they're hosting a tournament in a couple months, in which I'll take part, and begin a long-desired project on this blog: a tournament preparedness series.
Regarding my game of 40k: I lost, but just barely, against an opponent I respect greatly. He had a terrible series of die rolls, but in the end he snatched victory from the jaws of defeat; or should I say I snatched defeat from the jaws of victory? CHOP! to me, I guess.
+++END TRANSMISSION+++
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