Sunday, September 29, 2013

A Tale of One Gamer: Introduction

Hail readers!

I come bearing news of another one of my grand blog series. About twice a year or so I aim to bite off more than I can chew with some silly series of articles on a tournament, or an army building project, or a wind-up to some tournament or something, and rarely do these things ever come to fruition (and if they do they're often late and erratic to begin with). This time, however, I aim to be different.

That's right! I'm starting another series of articles on this blog. This time it'll be building a Warhammer army from start to finish. A massive undertaking to be sure. Now I've built many armies over the seventeen (or so) years I've been playing Warhammer, but never have I chronicled them. I want this to be special, and as such it has to be an army that I don't own ANY figures for. Again, not an easy task. Throughout all these years there are very few armies that I don't own at least one figure for:
+ Lizardmen
+ Tomb Kings
+ Dark Elves

Well as luck would have it, the dark elves are being released at the end of this week. Now I've always loved elves in fantasy settings (hell, even in sci-fi settings), and I've always been especially drawn to dark elves ever since I began playing Dungeons & Dragons and was introduced to the drow in the Forgotten Realms setting. It's surprising, really, given the facts, that I don't already have a dark elf army. So as I sat at my work looking at the new dark elf releases and wishing that my basic high elf infantry looked as good as these druchii did, the thought popped into my brain: "why not just do a dark elf army?"

There are many reasons, not the least of which is the promise I made to myself as I cleaned up my house and looked at my bank account this past week and declared that I shall never again build an army that required more than fifty figures. But today I sat and thought that maybe there was a strategic way to go about doing this. This way I can not only build a good-looking army that I've been wanting to do for years, and actually contribute something meaningful to this blog, but I can use this experience as an example of how to go about building an effective army efficiently and enthusiastically.

Oh, and I get to paint a drow army. That's right, my dark elves will have black skin and white hair, and worship spiders. "It's been done!" you cry. But really, I've only seen one in person, ever. Sure, there are probably a ton showcased online, but the beautiful thing about the Internet is that it collates data from all around the world. We're going to see everything everyone's done if we really look for it. If I wanted to do something that no one's ever done then I've got a lot more work ahead of me than just figuring out how to build a Warhammer army. Besides, I love drow.

Anyway, let's get to the meat of this project. As you could probably surmise from the title of this series, it's supposed to emulate the original Warhammer army-building article series that ran in White Dwarf Magazine for a brief period during the '90s. Except this time there's just me. As such, I will be following a similar format, except I'm going to be looser on the restrictions and run this more like a project than a contest. Here are the rules:

1. No set monthly budget: Trying to stick to a monthly budget like in the original White Dwarf article is impractical for most gamers, and doesn't take into account my goals. I want to show that building a miniatures wargaming army can be organic, and this way may prove to be the least-stressful method of building a miniatures gaming army. That said, I'm not going to drop a stack of money all at once. Sometimes I'll spend a lot, sometimes I'll spend a little. Sometimes I'll buy an entire unit in one month, sometimes it'll be spread over a couple. I also want to avoid having a mound of unpainted plastic staring me down and psyching me out.

2. The army will be at least 2500 points by the end: Many Warhammer tournaments I see have this points total as standard and I'd like to be able to play in one with this army when it's finished.

3. All-new models only: This just means that I'm not allowed to use any models I already have. This is supposed to be brand new, and while it may use older figures, they can't be any I already own. This shouldn't be a problem, as I don't have any dark elves at the moment.

4. No time limit: Again, this is more of a chronicle or a journal, than a contest. I'm horrendously terrible at contests, and am currently losing one at the moment. I'm aiming for a relaxed and low-stress army. I don't want to have to break plans with friends and family because I have to finish painting a hydra by my deadline or the Internet will be disappointed in me. Likewise, I don't want to have to eat ramen, or shop for X-Mass presents for my family at the dollar store because I needed to spend $200 on a unit of witch elves all at once.

5. Fully-Painted: I'm not bush league here... If it ain't painted, it ain't gettin' played with.

6. Army may be subject to change: How many times have I used the word "organic" in this post? A Warhammer army is supposed to be malleable. It's supposed to change over time as tastes do, or as the meta-game does. I'll be taking a look at the book and making a preliminary list, but because I work at a games shop that sees a lot of Warhammer players, and because I game regularly at a club that has many tournament gamers, I will be open to suggestion and revision (I guarantee you, I will not need to solicit any advice with these two venues being in my life). I'm hoping (like all gamers) that I won't make a "wrong" decision that costs me $150 and 150hrs worth of models I no longer need, but if so then them's the breaks.

7. I'll keep a log of time and money spent: We'll see how well the "time spent" tally goes, but I imagine the "money spent" tally will be pretty precise. "Time spent" will only include time spent modeling or painting the figures, and not planning or thinking about the army (I can do that anytime I want). "Money spent" will include a different section for money spent on supplies such as paint, brushes, and glue. I'm going to keep the "hobby money spent" separate (and in brackets) from the money spent on the models because some people might have all that stuff (I know I do) and only be interested in the army itself. I'm including the "hobby money spent" more for those who are thinking of getting into Warhammer, and because I've never really thought about it before, and it might be cool to figure out how much it would cost if I owned nothing. That way I can show how much it would cost for an experienced gamer to build a new army (ie, ignore the number in the brackets), and how much it would cost for a complete newbie to build an army (ie, add the number in the brackets to the number before the brackets).

So it all begins at the end of this week when I get a copy of Warhammer Armies: Dark Elves in my grubby mitts. I also ordered a box of Dreadspears/Darkshards/Bleakswords because I figure that if I don't get something to put together and paint right away, I'm going to go insane, or flake out (either one). Now, for the sake of ceremony, let's begin the time and dollars tallies (all currencies are in Canadian dollars):

Time spent since last update: 0hrs 0min
Total time spent: 0hrs 0min
Money spent since last update: $0 ($0)
Total money spent: $0 ($0)


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Monday, August 26, 2013

Gen Con Day 4

Editor's Note: So this is late, huh? There are a couple reasons for this: I was tired on the last day, and thought "oh, I'll just post it tomorrow morning." Then, I realized that I probably wouldn't have the Internet on my last day, after all why would I pay for an Internet connection that I'll only use for an hour. Turns out they extended my Internet to the last day. Anyway, work and re-acclimatization to life on the West Coast got in the way of this long-awaited update.

On my last day here at the con I got up early to wait in line at the D&D area in the hopes of getting in on one last RPG. What luck! The line-up was a grand total of twelve people ahead of me. Unfortunately, they want my DCI/WPN/RPGA number. It's been years (pre-4th edition) since I've taken part in an RPGA event and I've, understandably, forgotten my RPGA number. The organizer tells me not to worry, they have a computer on which to look this stuff up. The problem is that the only Carotenuto in the system is some dude from Florida, or something. The lady looked down at me from the podium and shrugged. "You'll just have to sign up for a new number."

A new number? With a new card without the Red Wizard of Thay on it? A new number with a million digits instead of the handsome seven? Oh no, this won't do. Back to the line I went. I sat in that line wracking my brain as to what my number could be. I used to use it twice a month for years when I ran Living Greyhawk events for Strategies. Right before I was called in to go sit at my table (A1), I remembered!

Incorrectly, it turns out.

I was off by 2 digits. My last number should've been 2 not 0. Oh well... I didn't need any points, or perks, or whatever from the event anyway. It was fun without rewards.

So, D&D Next. It's good. Lately I've been drifting further and further towards simpler systems for RPGs. It began with the drift to Pathfinder from D&D4 (which I heartily enjoyed), and continues with my desire to simplify my game more and more.

I played a halfling rogue (Zanzibar), and it was our task to defend Candlekeep (in the Forgotten Realms) from cultists and a dragon. Rad! It was very well run. Each table had six players, and there were four tables that were grouped near each other. The actions of one table would have effects on the other tables as well.

What I liked about D&D Next (I really hope they change that name) was the lack of feats, and the overall power-level of the game. PCs in D&D4 were very survivable. Something I enjoy from Dungeon Crawl Classics is the overhanging mortality that permeates the game. It keeps things interesting and risky, and does get mitigated somewhat in the higher levels.

After D&D, I strolled over to my next event which was a Bolt Action game, which began early and without me. I shook my head and began to leave to find some other game to occupy my last four hours of the con with. I was okay with this, however. The game didn't look that interesting and I've hardly indulged the board game side of the hobby yet.

I meandered over to the  Fantasy Flight Games gaming area and managed to get a game in of Legends of Andor. The game was awesome, the demo person not so much. The guy literally (and yes, I'm using that right) fell asleep at the table. My natural shop clerk instincts took over and I finished us through the demo, which was a smooth and exciting co-operative game (it won the Kennerspiel des Jahres for this year). Man! I should volunteer to run demos for FFG next year, I've been demoing games for almost a decade on no sleep.

So with my last two hours I walked through the dealer's hall looking to see if I'd missed anything previously. I talked with some mid-west retailers about out-of-print gaming supplies, and now I have more lines floating out there in the never-ending quest to build my expansive gaming library.

So that's it! That's my Gen Con experience. I loved it. I couldn't believe how much fun it was to just be around people energized about the same things I was. I'd been to PAX Prime, and smaller conventions, but my passions had always lay in tabletop gaming, rather than video gaming, comics, or fan culture, and for me this was it. I'm definitely going next year (I already put some money aside), and I'm sure I'll manage to get even more games in, now that I understand the whole flow of the convention better. Who knows, I may even decide to run something...


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P.S. Here's a link to the gaming-related photos.
P.P.S. Here's a link to the non-gaming-related photos.

Saturday, August 17, 2013

Gen Con Day 3

Whelp, the best four days in gaming are almost over, and boy could I do with a few more days. At least I found out what all the noise outside at night is about... Motorcycle convention.

Today was chock-full of non-gaming-related gaming activities. I started my day off bright and early with Lisa Stevens' seminar where she reminisces about her gaming career. Now I know that there are few people who are into the history of gaming as much as I am, but I still find it incredible that only 18 people were in that room. Anyway, Lisa Stevens has been a part of, and/or helped found, most of your favorite RPG companies. She helped found Lion Rampant and White Wolf, Wizards of the Coast, and Paizo. Needless to say, her stories were really good.

Then I dashed off to see the Onyx Path seminar where they spoke about their upcoming schedule. It wasn't horrendously fascinating but I love White Wolf/Onyx Path (as every soul reading this blog knows) and so it was nice to hear about some new products. Here's a summary:

+ Every setting for nWoD is getting a rules update in the form of a "God-Machine"-style book and campaign.
+ Wraith 20th anniversary is a go!
+ Vampire: Dark Ages (as opposed to Dark Ages: Vampore) is getting a 20th anniversary treatment which will be a stand-alone product.
+ Every goddamn thing is getting at least one supplement. There will even be a book that has nine chapters for all nine nWoD settings (Vampire, Werewolf, Mage, Changeling, Promethian, Hunter, Geist, Mummy, and Demon).

That's all I can remember from that. Sorry if there are any Werewolf fans reading this, I tend to glaze over Werewolf.

Next I ran across the hall to go to Green Ronin's Dragon Age seminar. Now I know nothing about the video game, and I just picked the RPG up yesterday, so a lot of the seminar went over my head, but an interesting bit is that Green Ronin is going to debut their revised Age system next Gen con. Now this will exist independently from Dragon Age, but it will also be a revision of the rules. Pretty much, it gives them a "setting-neutral" system to work with. They'll have their own setting attached to it. I hope they still sell it in boxes.

Next I spent more dangerous (to my wallet) time in the dealer's room. There, I ran into Doug Kovacs and Scott Mathis and they invited me to another DCC game. Unfortunately, and embarrassingly, I forgot which hotel lobby it was to take place in. I ran around looking at all of them, but couldn't find anyone. I thought I saw one of the guys who was supposed to be playing in it just walking around so I assumed it didn't materialize. Oh well...

The night wasn't a total loss, though, I managed to catch "Five Year Mission's" set. They're a Star Trek-themed indie band from Indianapolis, and they're pretty rad! I walked away with a shirt and their sophomore album. I'll link to them when I'm in front of a computer.

Now, I'm in bed, ready to do some reading of Dragon Age and then go to bed. I know it's early, and I feel lame for not getting in some late-night gaming, but I figure I should at least attempt to start my day early enough for breakfast at least once this trip, no?

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Friday, August 16, 2013

Gen Con Day 2

Huzzah! Another awkwardly-typed post from my Nook!

What happened today? Well, to begin, I over-sleept my alarm by a couple hours on account of the delicious flagons of dwarven ale I quaffed at the D&D party the night before. No matter, however, that was just some wiggle room I had before a BROM seminar I attended.

Now the BROM seminar was pretty technical from an art perspective (and an artist I am not), but it was really cool to hear him talk. BROM is one of my favorite artists of all time, and his clever (and amusing) panel was really a treat to hear. He's a big Norman Rockwell fan.

After that I hit the dealer's room again and did some purchasing of vintage D&D books. I bought a couple Mystara gazeteers and a Dark Sun supplement for AD&D (I guess I was all jazzed-up on BROM!) I also stopped by the Green Ronin booth and picked up the 1st Dragon Age boxed set. Holy shit is this a fantastic product! Not only do I approve of the box and the layout, but I gotta run this game

Whilst I was parting with my hard-earned coin, I received a text from Goodman Games. One of the people writing a supplement for Dungeon Crawl Classics was running a game. It was for his forthcoming product: Transylvanian Adventures. It's a "Hammer Horror"- the ed supplement wherein you adventure in the 19th century. Now I read an article about Gen Con saying that an attendee should never say no to any game offers, and so even though it would conflict with my White Wolf panel on the New World of Darkness, I decided to play. I definitely don't regret it.

The GM (or Judge) was the writer Scott Mathis (landofphantoms.blogspot.com) who was a very engaging and flexible GM. I'm glad I'm getting an opportunity to play RPGs with so many different GMs, because it's easy to get stuck in one kind of style, and I'm learning a lot from watching these GMs work and by interacting with them.

Anyway, I had to duck out 10 minutes early so I could make it to my Dark Age tournament, but I had a blast, and anyone reading this should check out Transylvanian Adventures on rpgnow.com when it's released in autumn.

Afterwards I rushed out to sign in for the Dark Age tournament and played in three of the four rounds (I got a bye on the final round). Though I lost every game, I did come close in two of them, and it was great to play some games against people I've only ever known on the Internet.

The Dark Age tournament wrapped up at midnight and for the last little bit of the evening I retired to my hotel room where I poured over today's acquisitions (and listened to what a Friday night in Indianapolis sounds like. Yeesh! I know this is a big racing town, but I guess the weekend's the time when all the civilians can bring out their loudest and fastest...).

Tomorrow is mostly panels with some Block War boardgaming thrown in. I'm hoping to find some more role-playing to get in on, and I bet just loitering around the D&D area will at least give me one opportunity.

Until tomorrow night...

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P. S. If my boss is reading this, I'm already requesting next Gen Con off.

P. P. S. If any interested friends are reading this, I'm definitely not coming alone next year either. Start lookin' at flights.

Thursday, August 15, 2013

Gen Con Day 1

Day 1 of Gen Con under my belt as I lay on my hotel bed and awkwardly type out this post on my Nook.

Today I hit the dealer's hall in full-force, blowing through a lot of my "want list." I walked away with some Dungeon Crawl Classics modules, the new Dark Age rulebook and supplement ("Conflagration"), The God-Machine Chronicle from White Wolf/Onyx Path and, after waiting an hour-and-a-half in Catalyst Game Lab's line-up, Battletech: Alpha Strike.

But Gen Con's not only about putting more stress on my bookshelf; it's about playing games and going to events. Today I had a chance to try out the playtest rules for WW/OP's new World of Darkness game, Demon: the Descent. It was pit on by a demo team called "the Wrecking Crew" and was lots of fun. The system and setting really integrates the new "God-Machine" mythos that's at the center of this revision, and the guy running the demo was definitely a pro.

Afterwards, I had some relaxation time which I used to eat and head back to the dealer's room. This time, I was free of many of the lines that plagued the room before. I found it particularly amusing how short the line-up at Privateer Press' booth was. When the doors opened, it wrapped around other booths and out against the wall. This time I was able to casually walk in and grab the item I came there for.

In the evening I went to this beautiful theater across the street to the highest floor where Wizards of the Coast was putting on a dinner for Dungeons & Dragons. There were guests like Scott Kurtz (from the PvP and Table Titans webcomics), Troy Denning (co-creator of Dark Sun), R. A. Salvatore (of Drizzt fame) and all the D&D games designers.

I was going to troll the floor for some after-hours gaming, but instead I'll leave that for tomorrow. Tonight I have to sleep off some of those drinks from the D&D party.

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P. S. Like I said in an earlier post, I can't upload my camera photos and I can only use Instagram when there's wi-fi. As such, my cellphone pictures should be up  (@carminlive on Twitter and 'steelrabbit' on Instagram) but those aren't all of my pictures! I'll maven to wait until I'm back in Vancouver to do my camera photos, unfortunately.

Monday, August 12, 2013

Gen Con Preamble

Tomorrow (August 13th) I leave for Indianapolis, for America's largest tabletop gaming convention. Since I'm notoriously bad at updating this thing, I've determined to post at least one thing a day, even if it means just posting a list of things I've done.

Some hitches, however: I won't have a laptop with me, since my laptop is kaputt. I will have a tablet with me, so I can update this blog with words, but I'll have to find an inventive way to get pictures uploaded onto the blog since I'll be using a digital camera and not my phone (which is kinda so-so). At the very least I'll have some pictures to post on the 19th when I get back.

Also check out my Twitter feed (@carminlive). It should have more updates on it.

Do keep in mind though, that unlike many of my generation, pictures and tweets aren't my primary focus. I'm perfectly content to experience something and move on, keeping nothing but the memories imprinted on my grey matter (I don't really know how the brain works, by the way). I have to go out of my way to share my experiences with others, so don't be disappointed if my tweets amount to a total of two on one day.

See you stateside!

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Wednesday, July 31, 2013

No Bones About It

Finally... It's ARRIVED!


I spent most of last night plumbing the depths of this herculean box. Turns out I ordered a ton of miniatures...



But how do the figures look? Well, let's take a look at one figure that I've decided to paint first, the humble blacksmith.

Not bad. The detail is very soft on these figures, but it is a lower-quality material they're working with. I believe the original intention behind the Bones campaign was to provide an inexpensive miniature to consumers. While I really like what I ordered, and have no qualms about my purchase (a fantastic deal no matter which way you look at it), I hope that Reaper still makes the majority of their figures in pewter.

Here's a picture of the henchman in pewter (the one on the left), and the henchman in Bones form (the one on the right).

The pewter henchman is primed white.
I also found out that this new plastic glue I've been working with lately (plastic weld by Plastruct) works on these figures! Though most of them are pre-built, there are a couple larger figures that require some wings to be glued on.

Overall, I'm very pleased with the Kickstarter, both how it was run, and what its result was. Bones will definitely do the job so far as gaming pieces for D&D are concerned, but it's definitely not a replacement for pewter, or even polystyrene plastics on sprue (à la Citadel Miniatures). I'll post some pictures and thoughts on the painting of the figures once I get around to doing that.

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Monday, June 17, 2013

Lost in the Shuffle

The unspeakable has happened, my friends...

I'm interested in Magic: the Gathering once again. May Cthulhu quickly consume my soul.

It all began with one of my infamously crazy trains of thought:

1) I've been reading a lot of AD&D 2nd Edition, Alternity, and Vampire: the Masquerade books.
2) All those games are from the '90s.
3) I should read some of my old gaming magazines from the '90s.
4) Wizards of the Coast published Duelist magazine in the '90s.
5) I was into Magic in the '90s.
6) I should really organize my old cards that are taking up space at my parent's place.

So I went over to my old bedroom, dug up my boxes and binders of cards, and begin the arduous task of sorting them all:
9-year old Carmin isn't that much different from 27-year old Carmin except that I now roll more dice.
This is the danger I ran into when I started looking through my old Vampire: the Eternal Struggle cards, but unlike that phase, this time I actually have opponents. A couple of my friends work in a liquor distribution warehouse, where some of the employees have been playing Magic during their breaks. This has spilled into our gaming group, and it was this perfect storm that had me looking at my cards as more than just something I can sort in order to further my proficient procrastination.

Now you may object to this statement if you're standing in front of my gaming bookshelves, but I'm not an obsessive person. I don't wring interests dry through excessive overplaying, and this is probably what's allowed me to come back to Magic, periodically, over the 18-years since I first bought a starter pack. I don't expect this will take over my gaming time completely, though. I'll still be working on my new High Elf army, I'll still be running my weekly Pathfinder game, but now I can add something else to the mix.

I've always been a fan of card games, but when I discovered D&D and Warhammer, I quickly grew tired of having to "keep up with the Joneses" through the mass-purchase of randomly packaged bundles of cards. I also never bought into the secondary market of CCGs, which is the compulsive appraisal and flipping of cards like some two-bit realtor with mouths to feed. I always appreciated my cards as gaming pieces, and never as something I'm collecting so that one day, when I'm down-and-out, I can hawk them all and climb out of the gutter. I guess what I'm getting at is that I'd rather play the game with a beer in my hand and a 20-sided life counter than with a cigar in my mouth and a money counter. This is also the reason why I took to Fantasy Flight's Living Card Games (LCGs) so strongly (I never miss a pack of Netrunner or the Lord of the Rings).

I've long expressed, openly, the opinion that Magic is one of the best-designed games out there, and there is a good reason that both Richard Garfield and Magic are in the Origins Hall of Fame.

Anyway, this is all a very long-winded way of me saying that I'm enjoying going through my old cards and I look forward to the next chance I get to play Magic with some of my friends. I'll pepper this blog occasionally with my usual wit and candor regarding this game, though luckily for those of you who are uninterested, I make judicious use of Blogger's labels so that you don't have to read this stuff if you don't want to.

Coming up soon is a rapid-fire review of a couple items I picked up from Free RPG Day, and if you're lucky, some Dark Age tournament stuff. 59 days 'till Gencon, gang!

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Wednesday, May 29, 2013

I Painted a Dwarf


See?


I've been GMing a home-brew Pathfinder campaign for about a year now, and I've run out of ideas. So I ended it, and proposed to the group that I run the Skull & Shackles Adventure Path. I've been jonesing for an epic campaign, à la The Enemy Within, for a while now, and it'll help to run something that I don't have to write. With a pre-written campaign, I can just read and interpret, which will be a breath of fresh air for these tired GM lungs.

Anyway, as a palate-cleanser, one of the guys in my gaming group decided that he'd have us playtest an adventure that he's planning on publishing in a magazine. I got so excited at the prospect of being a PC again that I painted up my dwarf cleric in a day. I haven't ever played a cleric in 3rd edition, so it took some getting used to and I don't think he was as optimized as a character should be, but it was fun to play him. 

Next weekend we don't play, then the following weekend we begin Skull & Shackles. I'll let you know how it goes with regular updates here.

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Tuesday, May 28, 2013

The Wargamer's Gaming Timeline

Lately I've been putting a lot of stuff in storage and re-jigging my gaming shelves, 'cause they're huge. I try not to get rid of anything for good, as a couple of regretful sales have made me re-think selling my gaming stuff. All this handling of old gaming stuff has gotten me a bit nostalgic about my gaming past. I don't mean to brag but, with the exception of names, my memory is especially sharp. I can remember everything about where, when, and how I bought all my gaming items (as well as my records, but this ain't a record blog), and it's thrown me down a reminiscing mine-shaft that I'd like to drag you all down as well. So brace yourself for impact and bring a mine-shaft canary 'cause I have a timeline for y'all:

1995 
+ Introduced to Magic: the Gathering by a friend's brother. Bought myself a 4th edition starter and an Ice Age starter for my brother. For all intents and purposes, my gaming life begins.
+ Because of my new-found interest in Magic, I look for strategy guides at my local branch of the Vancouver Public Library (VPL). Some clever librarian sticks all the Magic books above the AD&D 2nd Edition books which are conveniently set at the height of a 9-year-old half-Neapolitan boy.
+ My first AD&D games begin at the lunch tables of my elementary school. We get everything wrong.
+ My interest in Magic and AD&D lead me to discover InQuest and Duelist magazines (for some reason Dragon and Dungeon magazines don't find their way into my hands until the D&D movie). These magazines begin me down the road of the million CCGs I eventually collect (Doom Trooper, Vampire: the Eternal Struggle, Star Wars, Middle Earth, Star Trek, and X-Files)

1996
+ Mom buys me the Introduction to AD&D boxed set for my birthday from a comic shop on Main st.
+ My aunt returns from Scotland with a couple blister packs of Warhammer High Elves and a catalog that lists a Games Workshop in Gastown.
+ Mom gets the Games Workshop confused with a different games shop in Gastown and we go there to get the 4th Edition Warhammer starter, and a Citadel paint set (note: the 5th edition starter was just released a month earlier, but I thought the lizardmen were stupid).
+ Because of Warhammer, the CCGs go into boxes and under the bed.

1997
+ Games Workshop opens me up to miniatures gaming, from which I've never looked back. I play every game Games Workshop releases from that moment onward.

1998
+ Baldur's Gate is released. I play the hell out of this thing, and periodically re-install it all the way up to today. I also play all the other isometric RPG computer games that there are (Diablo series, Icewind Dale, Fallout, etc.)

2000
+ I get the Internet and find out about other miniatures games like Warzone, and Chronopia.
+ I find out that there's a Wizards of the Coast retail store at Northgate mall in North Seattle (a 10-minute drive from my grandmother's house in Shoreline). I spend a summer in Seattle, playing Warhammer at the WotC shop. Find out about D&D Chainmail, and the Alternity RPG.
+ The release of the Dungeons & Dragons movie prompts the comic shop near my favorite theater downtown to display an issue of Dragon magazine. I buy it and begin collecting yet another paper-based thing.

2001
+ Games Workshop begins carrying the Hogshead re-prints of Warhammer Fantasy Roleplay. Though I played AD&D in years previous, WFRP is the first RPG that I actually bother to learn word-for-word and I run the entire Enemy Within campaign for three friends. It takes a year of weekly gaming to get through, but it's still the most fun I've ever had role-playing.

2002
+ Because of other life activities I stop going to my regular weekly game night at Games Workshop (which I had been going to since 1997). I don't stop gaming, though.
+ The combination of the Internet, and my pioneer spirit leads me to the discovery of other miniatures games in earnest, and deepens my love for Warzone. I begin collecting figures for Dark Age, VOID, Confrontation, more D&D Chainmail, Warzone, Chronopia, Warlord, Battletech, Warmachine, etc.

2003-2004
+ I play Axis & Allies with my friends pretty much every weekend.

2004
+ Having not gone for years, I stop by my local Games Workshop to see how things are going. I catch up with the manager who knew me from when I was younger, and he asks if I'd be interested in a job. At the time I was working at the local fair, and thought that this would be vastly better than getting yelled at by parents.
+ My interview consists of finding out when a good start time would be, and what size uniform I wear.

2004-2006
+ I work for Games Workshop as a redshirt, and have the time of my life. My amount of friends doubles, and to this day remain some of the closest friendships I have. Also my painting improves.

2006
+ Games Workshop manager leaves to open up his own game shop, asks me to come work for him.

2006-present
+ I begin playing boardgames that aren't Axis & Allies, and HeroQuest, and begin playing more role-playing games, including the World of Darkness RPGs which are some of my favorites to this day.
+ I start this damned blog.

So there you have it, almost 18 years of gaming at a glance. My gaming career can now vote and go off to war. It's a milestone year: not only does my gaming career turn 18, but the High Elves for Warhammer get a release (my first miniatures army ever), but the Dark Angels got a release this year (my first Warhammer 40,000 army), Wizards of the Coast re-released the AD&D 2nd edition books, and Warzone is getting a second life. Hell, if WotC begins opening stores again, and I get back into Magic it'll be a full regression!

Anyway, nostalgia can be "an empty thing," as R.A. Salvatore said, but he's not in charge of this blog, is he?

+++END TRANSMISSION+++